Class number:
3195
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Title: Concept to Prototype |
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Department: Computer Science |
Career: Undergraduate |
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Component: Studio |
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Session: Regular |
Instructor's Permission Required: No |
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Grading Basis: Regular |
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Units: 1.00 |
Enrollment limited to 16 |
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Current enrollment: 19 |
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Available seats: 0 |
Start date: Monday, January 22, 2024 |
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End date: Friday, May 10, 2024 |
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Mode of Instruction: In Person |
Schedule: M: 6:30PM-9:10PM, SH - N215 |
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Instructor(s): Catrino, Joseph |
Prerequisite(s): Prerequisite: A satisfactory score on the Mathematics Placement Examination or a C- or better in Quantitative Literacy 101 or QLIT 103 |
Distribution Requirement: Meets Numerical & Symbolic Reasoning Requirement |
Note: 8 seats reserved for first year studetns. |
Course Description:
This course will introduce students to the foundational skills in prototyping, with a particular focus on cultivating customer empathy, establishing robust feedback loops, and gaining hands-on proficiency in diverse prototyping methods. Students will investigate the intricacies of prototype distinctions, from low to high fidelity, and will learn various techniques for virtual and physical execution. Through ideation and problem-solving, students will develop their ability to define problems based on user feedback, preparing them for real-world scenarios. The course uniquely integrates collaboration and support through a partnership with MakerspaceCT, providing hands-on prototyping experience in cutting-edge facilities. Culminating in a final project, students will showcase their iterative design journey, demonstrating the practical significance of prototyping in product development. |